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Old Jun 29, 2006, 02:24 PM // 14:24   #1
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Default Make alliance battles more dynamic

It's a war for heavens sake. Are luxons are kuzricks stupid or something? We didn't fight World War 2 with only infantry.

Introduce some hardware into alliance battles. Like if you capture a waypoint, it spawns a siege turtle or some kind of machinery. Just like how the middle point in one of the maps spawn a dragon, have each side spawn with some kind of assault weapon.

Also, add more maps. We're at war, there is an entire front to fight on. Why are we only fighting in one place? Introduce some city fighting. Alliance battles could be a lot more fun than the regular beat the crap out of the other team and cap at the same time.

Have conditions in maps, like this map, you get weakened or whatever.
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Old Jun 29, 2006, 02:27 PM // 14:27   #2
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We do have the dragon, and the elite >insert profession<...that should be enough!


We're fighting on the place where the kurzicks and luxons live...not in the city...
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Old Jun 29, 2006, 02:33 PM // 14:33   #3
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/signed for more war machines in Alliance Battles

At the moment, the battle only shifts between Salt Spray Beach and Etnaran Keys, its very boring to only play the Alliance Battles in these 2 maps.

I suggest that there be different variants of these maps, like say 5 different kinds of Salt Spray Beach and Etnaran beach.

When we enter battle, we will be placed in either of the 5 different Salt Spray Beaches or Etnaran Keys.

More diversity, variety is always good.
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Old Jun 29, 2006, 02:37 PM // 14:37   #4
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They should also get rid of the animations at the start of the game, who even watches them? Or at least have an option to get rid of the cinematic.

have some kind of cheer, like a war chant or something. Have the screen pop something like "GET READY TO FIGHT THE LUXONS BRAVE WARRIORS OF THE KURZICK EMPIRE" or wahtever.

It's an battle of extremes, make it energetic and interesting.
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Old Jul 01, 2006, 01:20 PM // 13:20   #5
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/signed for war machines and variations on maps

One idea is that you could have 5 different maps layed over the entire front. Then, each one acts like this current sstem on its own. For instance, if your team is winning on a certain area, you would push forward that area, but you might be losing in another area, and you would be pushed back.
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